Weapon Level | Base Chance | +Chance Per Fail Stack | Fail Stack Cap | Capped Chance | Safe Enchant |
+1 | 100% | - | - | 100% | - |
+2 | 100% | - | - | 100% | - |
+3 | 100% | - | - | 100% | - |
+4 | 100% | - | - | 100% | - |
+5 | 100% | - | - | 100% | - |
+6 | 100% | - | - | 100% | - |
+7 | 100% | - | - | 100% | - |
+8 | 20% | 2.5% | 13 | 52.5% | 2 stones, -10 dura |
+9 | 17.5% | 2% | 14 | 45.5% | 3 stones, -20 dura |
+10 | 15% | 1.5% | 15 | 37.5% | 5 stones, -30 dura |
+11 | 12.5% | 1.25% | 16 | 32.5% | 7 stones, -40 dura |
+12 | 10% | 0.75% | 18 | 23.5% | 11 stones, -50 dura |
+13 | 7.5% | 0.63% | 20 | 20.1% | 17 stones, -60 dura |
+14 | 5% | 0.5% | 25 | 17.5% | 23 stones, -70 dura |
+15 | 2.5% | 0.5% | 25 | 15% | 29 stones, -100 dura |
Pour Liverto et Kzarka, en forçant l'optimisation, il faut :
- 97 pierres d'armes
- 380 fragments de mémoires (en réparant uniquement avec des fragments)
Après le +15 :
- +15 to I: 20% Success rate (no safe enchantment possible).
- I to II: 10% Success rate (no safe enchantment possible).
- II to III: 5% Success rate (no safe enchantment possible).
- III to IV: 2,5% Success rate (no safe enchantment possible).
- IV to V: 2% Success rate (no safe enchantment possible).